![]() ![]() Under Landscape Material search for Auto-Landscape Material Instance. Select the Landscape and go into the Details Panel. Simply assign a Material onto the landscape and it will begin to work. Here is what I have:įor Auto-Landscape Materials you do not need to create Layer Info as you would with regular landscape materials. You need to have a terrain with some hills, valleys and peaks to apply the Material onto. Step 3: First Auto-Landscape Material Test Repeat for Blend Bias.Īpply, Save and test. Right Click on Blend Sharpness and choose Convert to Parameter. Right now we don't have anything plugged into them so Lerp will display Black/White values.īefore we test lets convert two Constant1Vectors to parameters so we can adjust them through the Material Instance. Lerp A and B would take color or texture inputs. This is the fundamental setup for Auto-Landscape Material. Then Lerp output into Base Color of the Material: Next you need a Linear Interpolate (Lerp) node.Ĭonnect Alpha output from World Aligned Blend into Lerp Alpha. I will set Blend Sharpness to 15 and Blend Bias to -5:Ĭonnect first Constant1Vector into Blend Sharpness and second Constant1Vector into Blend Bias: Set default values to start with for each Constant1Vector.
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